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BlackBox
BlackBox
  • Intro
  • Changelog
  • Troubleshooting
  • Main features
    • Locking Prefabs
      • Temp Unlock
      • Extra locking options
    • Reveal
      • Properties
        • UnityEvents as buttons
      • Entire components
      • Object references
      • Methods
      • Reveal lists
    • Disable Apply
  • Integrations
    • Odin Inspector
  • Other
    • Selection type
    • Project Settings
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Last updated 5 months ago

Available on the

BlackBox enables a workflow that is often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).

BlackBox is purely an Editor extension. When building the game, the BlackBox components are stripped from Prefabs, so you can be sure that they will not interfere or have any impact on your builds.

A will appear to the user as if it was a single GameObject, with no additional components. This prevents unwanted overrides and simplifies workflows in a team.

However, BlackBox offers more tools than just locking. You can that you need to override, and even those overrides.

locked Prefab
reveal important properties
prevent the user from Applying
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Unity Asset Store