# Disable Apply

When revealing properties, you might be opening a new "vulnerability" in the workflow: by default in Unity any property that is overridden can be Applied back to the original asset, potentially creating problems for everyone else using that Prefab.

For this, BlackBox offers the possibility to **disable Apply**, preventing the Prefab user from Applying overrides to the asset.

<figure><img src="/files/t5ltLtY5HLW2pHRiaO80" alt="" width="479"><figcaption><p>Right-clicking on an overridden property, it is possible to Revert but not to Apply</p></figcaption></figure>

{% hint style="success" %}
**Tip:** You don't need to [lock a Prefab](/black-box/main-features/locking-prefabs.md) for Disable Apply to work, though often the two workflows go hand in hand.
{% endhint %}

## How to disable Apply

Disabling Apply is simply done by opening a Prefab with the BlackBox script in Prefab Mode, and checking the box **Disable Apply**:

<figure><img src="/files/xoOdzNEMC23tswOAFR8q" alt="" width="563"><figcaption></figcaption></figure>

When you go back to the scene, you will notice that right-clicking on an overridden revealed property brings up the dropdown menu as usual, but **Apply is not available**.

The user can still choose at any time to Revert the property to the original asset's value.

{% hint style="info" %}
Note that when disabling Apply, the whole Overrides dropdown is also disabled. This is in order to prevent operations like Apply all or Applying entire components. To Revert All, you have to Revert properties by right-clicking on them one by one, or turn **Disable Apply** off temporarily, Revert, and then turn it back on.
{% endhint %}


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