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BlackBox
BlackBox
  • Intro
  • Changelog
  • Troubleshooting
  • Main features
    • Locking Prefabs
      • Temp Unlock
      • Extra locking options
    • Reveal
      • Properties
        • UnityEvents as buttons
      • Entire components
      • Object references
      • Methods
      • Reveal lists
    • Disable Apply
  • Integrations
    • Odin Inspector
  • Other
    • Selection type
    • Project Settings
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On this page
  • Auto-add BlackBox
  • Defaults
  • Enable Temp Unlocking
  • Disable locking
  1. Other

Project Settings

Last updated 5 months ago

Go to Edit > Project Settings > BlackBox to customise BlackBox.

Auto-add BlackBox

With these enabled, a BlackBox component is added to newly created Prefabs and/or Prefab variants (you can control each individually).

Regardless of the setting, an added BlackBox component can be removed at any point (and it won't be automatically re-added).

Defaults

In this section you can control the default value for properties on newly-added BlackBox components.

Enable Temp Unlocking

is enabled by default. However, since it is used to create overrides, it might be in some teams' interest to disable it. By unchecking this option you can disable it for the whole team.

Disable locking

At any time, you can disable the functionality of BlackBox without having to remove the component from individual Prefabs. You can use this to temporarily disable all functionality in case BlackBox is interfering with a workflow.

Temp Unlocking