For the complete documentation index, see llms.txt. This page is also available as Markdown.

🔗 Find BlackBox 1.x on the Unity Asset Store

🔗 Find BlackBox 2.0 on the Unity Asset Store

BlackBox enables a workflow that is often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).

A locked Prefab will appear to the user as if it was a single GameObject, with no additional components. This prevents unwanted overrides and simplifies workflows in a team.

However, BlackBox offers more tools than just locking. You can reveal important properties that you need to override, and even prevent the user from Applying those overrides.

Last updated