SuperScenes API
SceneComponent
This is the base abstract class that all scene components should derive from.
SceneExtensions
At runtime, the static class SceneExtensions
provides some extension methods for the built-in Unity struct Scene
. This means you can just use an existing Scene
reference, and invoke on it one of the available methods listed below:
SceneDataRegistry
The SceneDataRegistry
ScriptableObject holds the index of all the SceneDataSO
ScriptableObjects – which in turn hold the data for the components. You can use it to access components even before the related scene is loaded, but finding the component in the list is up to you.
SceneDataSO
SceneDataRegistrySO
ScriptableObjects hold the data for the scene components. You can reference them to access components even before the related scene is loaded.
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