> For the complete documentation index, see [llms.txt](https://tools.continis.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tools.continis.io/superscenes/using-superscenes/adding-removing-components.md).

# Adding/Removing components

Once you have at least one Scene Component type in your project, you can start adding components to scenes.

## Adding a component

To do so, simply select a Scene asset in the Project view, and look at its Inspector:

<figure><img src="/files/aBIPWIw6wjIadl2XJaQ7" alt="" width="375"><figcaption><p>Adding a scene component</p></figcaption></figure>

When you click the Add Scene Component button, all types available in the project will show up as a dropdown. Select the one you want to add.

Once added, Scene Component will appear just like Game Object components:

<figure><img src="/files/FeETRgCIAL53W2X2lKXE" alt="" width="375"><figcaption><p>The Inspector of a scene file, displaying 2 scene components</p></figcaption></figure>

## Removing a component

To remove a component, right-click on its header (or left-click on the three dots menu) and choose Remove Component.

<figure><img src="/files/zM7zaTgLGZygVYCFJjyM" alt="" width="359"><figcaption><p>Right-click to remove a component</p></figcaption></figure>
