# Intro

<figure><img src="https://2245449607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyjkSLF6oFgX9nrUtKrLR%2Fuploads%2F6LK116E00kcTMhgXjbgh%2FDocs.jpg?alt=media&#x26;token=47f37e19-9d88-46f9-acbb-86de073ecc75" alt=""><figcaption></figcaption></figure>

SuperScenes is a framework that gives you the ability to attach components to Unity scenes. You can use them to store data, or to run code when the scene loads or unloads.

With the SuperScenes package installed, [adding components](https://tools.continis.io/superscenes/using-superscenes/adding-removing-components) to a scene is as simple as doing it on a GameObject:

<figure><img src="https://2245449607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyjkSLF6oFgX9nrUtKrLR%2Fuploads%2Flzurzuf1WoNrLCSw2KL4%2FScreenshot%202025-07-12%20alle%2022.08.13.png?alt=media&#x26;token=75f3d3e7-4dec-4473-80bc-5d7da773605e" alt="" width="375"><figcaption></figcaption></figure>

Once that is done, you can retrieve those components using some [simple API](https://tools.continis.io/superscenes/using-superscenes/superscenes-api), and use their data.
