Changelog
1.0.1
(08/09/25)
Reorganised API so that it's easier to access scene components at runtime, even when the connected scene hasn't been loaded yet.
1.0.0 - First Release
(01/09/25)
Adding components to scenes. Components are stored in SceneData SOs, indexed in a SceneDataRegistry SO.
The SceneDataRegistry SO is automatically added to the Preloaded assets when building.
A script template allows easy creation of new SceneComponents.
Extension methods to the Scene struct type to access components.
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