For the complete documentation index, see llms.txt. This page is also available as Markdown.

Exceptions

This page details asset types and special cases that affect the behaviour of SubAsset Toolbox.

Illegal asset pairs

Not all asset types can have sub-assets, and not all asset types can be sub-assets. As you parent/unparent an asset, you might see error messages in one of these cases.

Types that cannot become sub-assets:

  • C-Sharp files (.cs)

  • Prefabs and Prefab variants (.prefab)

  • Scenes (.unity)

  • Meta files (.meta)

Types that can't have sub-assets:

  • C-Sharp files (.cs)

  • Audio Mixers (.mixer)

  • Shader files (.shader and .shadergraph)

  • Scenes (.unity)

  • Meta files (.meta)

  • Folders

Special create asset behaviours

Sometimes, when you right-click > Create an asset while another asset is focused, Unity does something special based on the created/selected asset types. In these cases, SubAssets Toolbox will not add the created file as a sub-asset, but instead respect the default behaviour.

These pairs are:

  • When a Prefab is selected, and you right-click > create a Prefab Variant, the newly created Prefab will be a variant of the selected base.

  • When a 3D model is selected, and you right-click > create a Prefab Variant, the newly created Prefab will be a variant of the selected 3D model.

  • When a shader is selected, and you right-click > create a Material, the newly created Material will use the selected Shader file as its shader.

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