> For the complete documentation index, see [llms.txt](https://tools.continis.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tools.continis.io/subassets-toolbox/editor-workflows/removing-sub-assets.md).

# Removing Sub-Assets

## Drag and drop

To remove one or more sub-assets from an asset, simply select all the assets you want to remove, and drag them into an empty space in the Project window (or directly to another folder).

<figure><img src="/files/randPOBwTqbxSVorTLrv" alt="" width="337"><figcaption><p>Dragging two sub-assets out of their main asset</p></figcaption></figure>

Just like that, the sub-assets will be extracted and become individual main assets.

<figure><img src="/files/CjjuiI2uyZjSVYiVv5C4" alt="" width="269"><figcaption><p>SecondaryMission_1 and _2 are now independent assets</p></figcaption></figure>

Extracting a sub-asset like this is immediate, and doesn't present a confirmation window.

{% hint style="success" %}
**Preserving References**

When adding a sub-asset using drag and drop, normally the references to the original asset will break. SubAssets Toolbox has a way to prevent this, and you can find more about it in [Patch References](/subassets-toolbox/editor-workflows/patch-references.md).
{% endhint %}

## Deleting sub-assets

If you want to delete a sub-asset and not just unparent it, you can also select it and use **right-click > Delete SubAsset(s)**.

<figure><img src="/files/2oUGqy0lcuJfDYLTfqMj" alt="" width="375"><figcaption><p>Confirmation for deleting a sub-asset</p></figcaption></figure>

Alternatively, you can hit Ctrl+Backspace (Windows) or Cmd+Backspace (Mac) as a shorcut.

{% hint style="info" %}
When deleting a sub-asset this way, Unity will present this warning in the console:

> The operation "Delete" cannot be executed because the selection is a root folder.

You can safely ignore it.
{% endhint %}


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