Advanced topics
Last updated
Last updated
When Codecks Scene Notes pulls data from the Codecks servers, it creates some temporary ScriptableObjects in a folder of your choice. It is important to understand that these ScriptableObjects are meant to be just a throwaway data container.
When editing them in the Inspector, to save edits the data needs to be uploaded back to the Codecks servers. Next time Unity is opened and the tool is activated, the ScriptableObjects are overwritten, and any change not uploaded is lost.
As such, if you use Git, SVN, Plastic or other version control systems, we suggest to add the folder in which the SOs are created to your ignored list, in order to not push this temporary data to other teammates.
To turn an existing card in a Codecks project to a Scene Note, you can simply add some metadata that links the card with the specific Unity scene.
Since this metadata can be complex to guess, to obtain it you can click the Copy Metadata button in the overlay. You can then paste it at the end of the card’s contents, in Codecks.
You will not see the newly created Note immediately. You need to reload data to see the Scene Note appear in Unity.
If there is a note in Codecks you cannot find, you can simply look for it by its card ID.
First, go to the Codecks website and Ctrl-click on the note's ID, in the bottom left corner. A card's ID always starts with the "$" sign.
Then, go into Unity, paste that ID in the text input box in the Scene Notes toolbar, and hit enter. If the card is loaded as part of the open scenes, it will be selected and the scene camera will go to it.