Advanced topics
Understanding the data stored
When Codecks Scene Notes pulls data from the Codecks servers, it creates some temporary ScriptableObjects in a folder of your choice. It is important to understand that these ScriptableObjects are meant to be just a throwaway data container.
When editing them in the Inspector, to save edits the data needs to be uploaded back to the Codecks servers. Next time Unity is opened and the tool is activated, the ScriptableObjects are overwritten, and any change not uploaded is lost.
As such, if you use Git, SVN, Plastic or other version control systems, we suggest to add the folder in which the SOs are created to your ignored list, in order to not push this temporary data to other teammates.
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