Advanced topics

Understanding the data stored

When Codecks Scene Notes pulls data from the Codecks servers, it creates some temporary ScriptableObjects in a folder of your choice. It is important to understand that these ScriptableObjects are meant to be just a throwaway data container.

When editing them in the Inspector, to save edits the data needs to be uploaded back to the Codecks servers. Next time Unity is opened and the tool is activated, the ScriptableObjects are overwritten, and any change not uploaded is lost.

As such, if you use Git, SVN, Plastic or other version control systems, we suggest to add the folder in which the SOs are created to your ignored list, in order to not push this temporary data to other teammates.

Turning an existing Codecks card into a Scene Note

To turn an existing card in a Codecks project to a Scene Note, you can simply add some metadata that links the card with the specific Unity scene.

Since this metadata can be complex to guess, to obtain it you can click the Copy Metadata button in the overlay. You can then paste it at the end of the card’s contents, in Codecks.

Copy the metadata to add to your card in Codecks

Searching for notes

If there is a note in Codecks you cannot find, you can simply look for it by its card ID.

First, go to the Codecks website and Ctrl-click on the note's ID, in the bottom left corner. A card's ID always starts with the "$" sign.

Copying a card's ID
Paste a card's ID in the input field to look for it

Then, go into Unity, paste that ID in the text input box in the Scene Notes toolbar, and hit enter. If the card is loaded as part of the open scenes, it will be selected and the scene camera will go to it.

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