Creating and editing notes
Last updated
Last updated
To create a new Note, focus on the spot in the scene where you want to create it, and click the Plus button. The newly created card will be immediately sent to the Codecks server, and you can keep editing its properties in the Inspector.
You can edit the data of a Scene Note by just clicking on its icon, and editing the data in the Inspector.
However, when you are done, you need to press the Save button at the bottom to upload the changes to the Codecks server.
Any unsaved change will be lost next time Codecks Scene Notes loads data, so make sure you save as soon as you're done editing.
Like in Codecks, we don’t allow full deletion of a Scene Note. To remove a Note, you need to archive it.
Click on the Archive button in the note’s Inspector, and it will immediately be archived on the Codecks website as well (no need to save).
You can bring it back, by unarchiving it on the Codecks site (this requires reloading data in Unity).
If you just delete the GameObject that displays a note (by hitting Ctrl + Delete, for instance), the corresponding note is not deleted on the Codecks server. You need to archive it.
You can hide/show Scene Notes by category, which corresponds to their Codecks deck. To do so, Click on the Filter button, and select the categories you want to see and hide:
When the filter is inactive, the button's icon is light grey. When the filter is active, the icon displays an orange liquid being filtered (like in the image above).
Once a scene is associated with a card, that card will be automatically loaded in Unity when the scene is open. Opening and closing scenes in Unity will automatically show/hide the associated Scene Notes.