🔗 Available on the Unity Asset Store
Sub-assets have been a feature in Unity since the very early days. But outside of some default types (Animation Clips, Meshes, Materials) generated as a result of an import, it is rare to see developers use them in their games. Because of so many missing workflows, they can only be used when a programmer takes the time to create their own tooling around them.
SubAssets Toolbox provides native and intuitive workflows to work with sub-assets, for programmers as well as the rest of the team.
Get started by learning the editor workflows, or explore the included API that you can leverage in your project.
Last updated