🔗 Available on the Unity Asset Store
Sub-assets have been a feature in Unity since the very early days. But outside of some default types (Animation Clips, Meshes, Materials) generated as a result of an import, it is rare to see developers use them in their games. Because of so many missing workflows, they can only be used when a programmer takes the time to create their own tooling around them.
SubAssets Toolbox provides native and intuitive workflows to work with sub-assets, for programmers as well as the rest of the team.
![](https://tools.continis.io/~gitbook/image?url=https%3A%2F%2F3475550444-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FWP70ItOegbJjXGyNP2E7%252Fuploads%252FojdEuHx8pAQ22xWxdYwI%252FSubAssets.png%3Falt%3Dmedia%26token%3D0c9c5f14-cc97-465b-8a5e-d28555575989&width=768&dpr=4&quality=100&sign=a5ff3b25&sv=2)
Get started by learning the editor workflows, or explore the included API that you can leverage in your project.
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