# Intro

🔗 Available on the [**Unity Asset Store**](https://bit.ly/subassettoolbox_as)

Sub-assets have been a feature in Unity since the very early days. But outside of some default types (Animation Clips, Meshes, Materials) generated as a result of an import, it is rare to see developers use them in their games. Because of so many **missing workflows**, they can only be used when a programmer takes the time to create their own tooling around them.

**SubAssets Toolbox** provides native and intuitive workflows to work with sub-assets, for programmers as well as the rest of the team.

<figure><img src="/files/X0rUMGiuwuzGRx1aoIIV" alt=""><figcaption><p>A ScriptableObject containing several sub-assets of different types</p></figcaption></figure>

Get started by learning the [editor workflows](/subassets-toolbox/editor-workflows/adding-sub-assets.md), or explore the [included API](/subassets-toolbox/api/isubassetaware.md) that you can leverage in your project.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://tools.continis.io/subassets-toolbox/intro.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
