🔗 Available on the Unity Asset Store

Sub-assets have been a feature in Unity since the very early days. But outside of some default types (Animation Clips, Meshes, Materials) generated as a result of an import, it is rare to see developers use them in their games. Because of so many missing workflows, they can only be used when a programmer takes the time to create their own tooling around them.

SubAssets Toolbox provides native and intuitive workflows to work with sub-assets, for programmers as well as the rest of the team.

A ScriptableObject containing several sub-assets of different types

Get started by learning the editor workflows, or explore the included API that you can leverage in your project.

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