Data format and folders
Since Scene Notes is a purely project-based tool, the data for the notes is stored in a specific folder as ScriptableObjects. The location of this folder is initially Assets > SceneNotes, but it can be changed in Project Settings.
Inside the main folder, alongside the NoteCategories object, multiple folders will be created with the guid of each scene that contains notes:
As notes are moved between scenes, these folders will be automatically created and destroyed, so you don't need to manage them.
Inside these scene folders, each ScriptableObject represents a note:
When the toolbar is open, what is visualised in the scene are invisible GameObjects that reference the ScriptableObjects. Deleting these GameObjects will not delete the note. To delete a note click on the trash button in the note's Inspector, or manually delete the ScriptableObject.
Version control
As notes are meant to be shared across the team, the folder containing the Scene Notes should be versioned using the version control of your choice. This way changes to the notes can be pushed and pulled just like any other regular file.
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