Lock/Hide Objects

Use this rule to hide or lock one or more GameObjects in the scene. You can filter by name, tag, or component.

No scene changes

Note that hiding is done via Scene Visibility, and locking via Scene Picking, and not via the GameObject's active flag. As such, enabling this rule doesn't modify the scene.

On workspace enabled

All the GameObjects in the open scenes found as part of the search are locked and/or hidden.

On workspace disabled

All the GameObjects found in the search are set to visible and pickable again.

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