Lock/Hide Objects by Type
On workspace enabled
All the active GameObjects in the open scenes that posses a component of the specified type are locked and/or hidden. This rule uses GameObject.FindObjectsOfType.
On workspace disabled
All the active GameObjects with the specified component are set to visible and pickable again.
No scene changes
Note that hiding is done via Scene Visibility, and locking via Scene Picking, and not via the GameObject's active flag. As such, enabling this rule doesn't modify the scene.
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