> For the complete documentation index, see [llms.txt](https://tools.continis.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tools.continis.io/codecks-scene-notes/intro.md).

# Intro

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:link: Available on the [**Unity Asset Store**](https://bit.ly/codecksscenenotes_as)&#x20;

Codecks Scene Notes is a Unity integration of [**Codecks**](https://tools.continis.io/codecks-scene-notes/www.codecks.io), which brings added power to an already cool project management tool.

See what it is about in this quick trailer:

{% embed url="<https://youtu.be/xApCaowevM0?si=fuQOerWkQk8wa8na>" %}

### Requirements

To use Codecks Scene Notes you need to have an existing Codecks account (free tier is fine), and you need a working internet connection. You can create one at [**codecks.io**](https://tools.continis.io/codecks-scene-notes/www.codecks.io).

{% hint style="info" %}
If you are looking for a simple notes integration that is completely project-based (no server, no backend), you can consider my other asset [Scene Notes](https://tools.continis.io/scene-notes/)!
{% endhint %}

### Terminology

In Codecks, every note, bug, issue, etc. is represented by a card, and cards are grouped into decks. In this tool, once cards make it into Unity we refer to them as Scene Notes.

There is a one to one correspondence: (in Codecks) a **Card** < > a **Scene Note** (in Unity)

In essence, to create a Scene Note you take a Codecks card and you assign it a position in space, and a scene that it is associated with.

{% hint style="warning" %}
A Scene Note can't exist without having a Codecks card associated to it.
{% endhint %}
