> For the complete documentation index, see [llms.txt](https://tools.continis.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tools.continis.io/black-box/intro.md).

# Intro

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:link: Find BlackBox 1.x on the [**Unity Asset Store**](https://bit.ly/blackbox_as)

:link: Find BlackBox 2.0 on the [**Unity Asset Store**](https://assetstore.unity.com/packages/tools/utilities/blackbox-2-redefined-prefab-workflow-389198)

**BlackBox** enables a workflow that is often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).

A [locked Prefab](/black-box/main-features/locking-prefabs.md) will appear to the user as if it was a single GameObject, with no additional components. This prevents unwanted overrides and simplifies workflows in a team.

However, BlackBox offers more tools than just locking. You can [reveal important properties](/black-box/main-features/reveal.md) that you need to override, and even [prevent the user from Applying](/black-box/main-features/disable-apply.md) those overrides.

{% embed url="<https://youtu.be/xv2GMUSP9u4>" fullWidth="false" %}

{% hint style="success" %}
BlackBox is **purely an Editor extension**. When building the game, the BlackBox components are stripped from Prefabs, so you can be sure that they will not interfere or have any impact on your builds.
{% endhint %}
