Hide or Lock Objects

Use this rule to hide or lock one or more GameObjects in the scene. You can filter by name, tag, or component.

No scene changes

Note that hiding is done via Scene Visibility, and locking via Scene Picking, and not via the GameObject's active flag. As such, enabling this rule doesn't modify the scene.

On workspace enabled

All the GameObjects in the open scenes found as part of the search are hidden and/or have their picking disabled (locked), depending on the toggles.

On workspace disabled

All the GameObjects found in the search are set to visible and pickable again.

Use the Hide and Disable picking toggles to choose whether matching objects are hidden, locked, or both.

When filtering by name, the match is exact.

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