Property attributes
A few attributes are available to decorate the fields of your rules. They change how those fields look or behave in the Inspector. Add them on a serialized field, just like Unity's own [Range] or [Tooltip].
[DisplayOnlyForTeam]
Only shows the field if one of the given teams is currently active. Pass one or more team identifiers. If none of them is active, the field is hidden entirely.
[DisplayOnlyForTeam("artists", "tech-art")] public string texturesFolder;[HideForTeam]
Hides the field if one of the given teams is active, and shows it otherwise.
[HideForTeam("programmers")] public bool showAdvancedHelpers;Last updated