# Intro

<figure><picture><source srcset="https://3055962393-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOOVmLdEeVhfPmrcckJe%2Fuploads%2FtOO1AUYV1yuBQAljA7MX%2FDocsTitle_dark.png?alt=media&#x26;token=209a56ce-0e1a-4a8e-bc67-b25b2198ddae" media="(prefers-color-scheme: dark)"><img src="https://3055962393-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzOOVmLdEeVhfPmrcckJe%2Fuploads%2FqsRCQWagjcrhDzWI3jjr%2FDocsTitle.png?alt=media&#x26;token=b81ecded-f51d-4e66-9c3b-035c1916b604" alt=""></picture><figcaption></figcaption></figure>

:link: Available on the [**Unity Asset Store**](https://bit.ly/blackbox_as)

**BlackBox** enables a workflow that is often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).

A [locked Prefab](https://tools.continis.io/black-box/main-features/locking-prefabs) will appear to the user as if it was a single GameObject, with no additional components. This prevents unwanted overrides and simplifies workflows in a team.

However, BlackBox offers more tools than just locking. You can [reveal important properties](https://tools.continis.io/black-box/main-features/reveal) that you need to override, and even [prevent the user from Applying](https://tools.continis.io/black-box/main-features/disable-apply) those overrides.

{% embed url="<https://youtu.be/xv2GMUSP9u4>" fullWidth="false" %}

{% hint style="success" %}
BlackBox is **purely an Editor extension**. When building the game, the BlackBox components are stripped from Prefabs, so you can be sure that they will not interfere or have any impact on your builds.
{% endhint %}


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